2023
Holz, H., Ninaus, M., Schwerter, J., Parrisius, C., Beuttler, B., Brandelik, K., & Meurers, D. (2023). A digital game-based training improves spelling in German primary school children – A randomized controlled field trial. Learning and Instruction, 87, 101771. https://doi.org/10.1016/j.learninstruc.2023.101771 (Postprint)
Frank, S., Brott, J., Kesim, D., Holz, H., Eschhold, M., & van Hoorn, A. (2023). Dqualizer: Domain-Centric Runtime Quality Analysis of Business-Critical Application Systems. In Companion of the 2023 ACM/SPEC International Conference on Performance Engineering (ICPE ’23 Companion). Association for Computing Machinery, New York, NY, USA, 397–404. https://doi.org/10.1145/3578245.3584853
2021
Holz, H., Dawidowsky, K., Schwerter, J., Pieronczyk, I., & Meurers, D. (2021). Development and Evaluation of a Tablet-Based Reading Fluency Test for Primary School Children. Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction. https://doi.org/10.1145/3447526.3472033
Holz, H., & Meurers, D. (2021). Interaction Styles in Context: Comparing Drag-and-Drop, Point-and-Touch, and Touch in a Mobile Spelling Game. International Journal of Human–Computer Interaction, 37(9), 1–16. https://doi.org/10.1080/10447318.2020.1848160 (Postprint)
2020
Holz, H. (2020). Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children. University of Tübingen. https://doi.org/10.15496/publikation-51623
2018
Holz, H., Brandelik, K., Beuttler, B., Brandelik, J., & Ninaus, M. (2018). How to train your syllable stress awareness – A digital game-based intervention for German dyslexic children. International Journal of Serious Games, 5(3), 37–59. https://doi.org/10.17083/ijsg.v5i3.242
Holz, H., Chinkina, M., & Vetter, L. (2018). Optimizing the Quality of Synthetically Generated Pseudowords for the Task of Minimal-Pair Distinction. In 2018 IEEE Spoken Language Technology Workshop (SLT) (pp. 470–476). IEEE. https://doi.org/10.1109/SLT.2018.8639037
Holz, H., Beuttler, B., & Ninaus, M. (2018). Design Rationales of a Mobile Game-Based Intervention for German Dyslexic Children. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 205–219). New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3272053
Holz, H., Ninaus, M., Meurers, D., & Kirsch, A. (2018). Validity and Player Experience of a Mobile Game for German Dyslexic Children. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 469–478). New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3271523
Holz, H., Weiss, Z., Brehm, O., & Meurers, D. (2018). COAST – Customizable Online Syllable Enhancement in Texts. A flexible framework for automatically enhancing reading materials. In Proceedings of the Thirteenth Workshop on Innovative Use of NLP for Building Educational Applications (pp. 89–100). Stroudsburg, PA, USA: Association for Computational Linguistics. https://doi.org/10.18653/v1/W18-0509
2017
Holz, H., Brandelik, K., Brandelik, J., Kirsch, A., Heller, J., & Meurers, D. (2017). Prosodiya – A Mobile Game for German Dyslexic Children. In J. Dias, P. A. Santos, & R. C. Veltkamp (Eds.), Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings (pp. 73–82).
Link to Springer Link to ResearchGate
(2017). Prosodiya – ein Lernspiel zur Förderung des Sprachrhythmus bei Kindern mit LRS. In: Burghardt, M., Wimmer, R., Wolff, C. & Womser-Hacker, C. (edts.), Mensch und Computer 2017 – Tagungsband. Regensburg: Gesellschaft für Informatik e.V.. (pp. 395-398). https://doi.org/10.18420/muc2017-mci-0345
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(2017). Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games. In: Burghardt, M., Wimmer, R., Wolff, C. & Womser-Hacker, C. (edts.), Mensch und Computer 2017 – Tagungsband. Regensburg: Gesellschaft für Informatik e.V.. (pp. 259-262). https://doi.org/10.18420/muc2017-mci-0368
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